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Microsoft Windows Help File Content | 1997-11-20 | 28.5 KB | 438 lines |
- :Base opengl.HLP
- 1 OpenGL Programmer's Reference
- 2 Legal Information=_ogl_Legal_Information
- 2 Introduction to OpenGL
- 3 Introduction to OpenGL=_ogl_Introduction_to_OpenGL
- 3 Primitives and Commands=_ogl_Primitives_and_Commands
- 3 OpenGL Graphic Control=_ogl_OpenGL_Graphic_Control
- 3 Execution Model=_ogl_Execution_Model
- 3 Basic OpenGL Operation=_ogl_Basic_OpenGL_Operation
- 2 OpenGL Overview
- 3 OpenGL Processing Pipeline=_ogl_OpenGL_Processing_Pipeline
- 3 OpenGL Function Names=_ogl_OpenGL_Function_Names
- 3 Vertices=_ogl_Vertices
- 3 Input Data=_ogl_Input_Data
- 3 Matrix Transformations=_ogl_Matrix_Transformations
- 3 Setting Lighting and Coloring=_ogl_Setting_Lighting_and_Coloring
- 3 Generating Texture Coordinates=_ogl_Generating_Texture_Coordinates
- 3 Assembling Primitives=_ogl_Assembling_Primitives
- 3 Vertices Reference=_ogl_Vertices_Reference
- 3 Primitives=_ogl_Primitives
- 3 Clipping=_ogl_Clipping
- 3 Transforming to Window Coordinates=_ogl_Transforming_to_Window_Coordinates
- 3 Rasterizing=_ogl_Rasterizing
- 3 Primitives Reference=_ogl_Primitives_Reference
- 3 Fragments=_ogl_Fragments
- 3 Pixel Ownership Test=_ogl_Pixel_Ownership_Test
- 3 Scissor Test=_ogl_Scissor_Test
- 3 Alpha Test=_ogl_Alpha_Test
- 3 Stencil Test=_ogl_Stencil_Test
- 3 Depth-buffer Test=_ogl_Depth_buffer_Test
- 3 Blending=_ogl_Blending
- 3 Dithering=_ogl_Dithering
- 3 Logical Operations=_ogl_Logical_Operations
- 3 Fragments Reference=_ogl_Fragments_Reference
- 3 Pixels=_ogl_Pixels
- 3 Frame Buffer Operations=_ogl_Frame_Buffer_Operations
- 3 Reading or Copying Pixels=_ogl_Reading_or_Copying_Pixels
- 3 Pixels Reference=_ogl_Pixels_Reference
- 3 Using Evaluators=_ogl_Using_Evaluators
- 3 Evaluators Reference=_ogl_Evaluators_Reference
- 3 Performing Selection and Feedback=_ogl_Performing_Selection_and_Feedback
- 3 Selection=_ogl_Selection
- 3 Feedback=_ogl_Feedback
- 3 Selection and Feedback Reference=_ogl_Selection_and_Feedback_Reference
- 3 Using Display Lists=_ogl_Using_Display_Lists
- 3 Display Lists Reference=_ogl_Display_Lists_Reference
- 3 Managing Modes and Execution=_ogl_Managing_Modes_and_Execution
- 3 Modes and Execution Reference=_ogl_Modes_and_Execution_Reference
- 3 Obtaining State Information=_ogl_Obtaining_State_Information
- 3 Using the Query Functions=_ogl_Using_the_Query_Functions
- 3 Error Handling=_ogl_Error_Handling
- 3 OpenGL Error Codes=_ogl_OpenGL_Error_Codes
- 3 Saving and Restoring Sets of State Variables=_ogl_Saving_and_Restoring_Sets_of_State_Variables
- 3 OpenGL State Variables=_ogl_OpenGL_State_Variables
- 3 State Information Reference=_ogl_State_Information_Reference
- 3 OpenGL Utility Library=_ogl_OpenGL_Utility_Library
- 3 Initializing=_ogl_Initializing
- 3 Manipulating Images for Use in Texturing=_ogl_Manipulating_Images_for_Use_in_Texturing
- 3 Transforming Coordinates=_ogl_Transforming_Coordinates
- 3 Tessellating Polygons=_ogl_Tessellating_Polygons
- 3 Using Callback Functions=_ogl_Using_Callback_Functions
- 3 Using Tessellation Objects=_ogl_Using_Tessellation_Objects
- 3 Specifying Callbacks=_ogl_Specifying_Callbacks
- 3 Specifying the Polygon to Be Tessellated=_ogl_Specifying_the_Polygon_to_Be_Tessellated
- 3 Rendering Simple Surfaces=_ogl_Rendering_Simple_Surfaces
- 3 Using NURBS Curves and Surfaces=_ogl_Using_NURBS_Curves_and_Surfaces
- 3 Handling Errors=_ogl_Handling_Errors
- 2 OpenGL on Windows NT and Windows 95
- 3 OpenGL on Windows NT and Windows 95=_ogl_OpenGL_on_Windows_NT_and_Windows_95
- 3 Components=_ogl_Components
- 3 Generic Implementation and Hardware Implementations=_ogl_Generic_Implementation_and_Hardware_Implementations
- 3 Limitations=_ogl_Limitations
- 3 Guide To Documentation=_ogl_Guide_To_Documentation
- 3 Rendering Contexts=_ogl_Rendering_Contexts
- 3 Rendering Context Functions=_ogl_Rendering_Context_Functions
- 3 Pixel Formats=_ogl_Pixel_Formats
- 3 Pixel Format Functions=_ogl_Pixel_Format_Functions
- 3 Front, Back, and Other Buffers=_ogl_Front_Back_and_Other_Buffers
- 3 Buffer Functions=_ogl_Buffer_Functions
- 3 Fonts and Text=_ogl_Fonts_and_Text
- 3 Font and Text Functions=_ogl_Font_and_Text_Functions
- 3 OpenGL Color Modes and Windows Palette Management=_ogl_OpenGL_Color_Modes_and_Windows_Palette_Management
- 3 Palettes and the Palette Manager=_ogl_Palettes_and_the_Palette_Manager
- 3 Palette Awareness=_ogl_Palette_Awareness
- 3 Reading Color Values from the Frame Buffer=_ogl_Reading_Color_Values_from_the_Frame_Buffer
- 3 Choosing Between RGBA and Color-Index Mode=_ogl_Choosing_Between_RGBA_and_Color_Index_Mode
- 3 RGBA Mode and Windows Palette Management=_ogl_RGBA_Mode_and_Windows_Palette_Management
- 3 Color-Index Mode and Windows Palette Management=_ogl_Color_Index_Mode_and_Windows_Palette_Management
- 3 Overlay, Underlay, and Main Planes=_ogl_Overlay_Underlay_and_Main_Planes
- 3 Sharing Display Lists=_ogl_Sharing_Display_Lists
- 3 Extending OpenGL Functions=_ogl_Extending_OpenGL_Functions
- 3 GLX and WGL/Win32=_ogl_GLX_and_WGL_Win32
- 3 Using OpenGL on Windows NT and Windows 95=_ogl_Using_OpenGL_on_Windows_NT_and_Windows_95
- 3 Header Files=_ogl_Header_Files
- 3 Pixel Format Tasks=_ogl_Pixel_Format_Tasks
- 3 Choosing and Setting a Best-Match Pixel Format=_ogl_Choosing_and_Setting_a_Best_Match_Pixel_Format
- 3 Examining a Device Context's Current Pixel Format=_ogl_Examining_a_Device_Contexts_Current_Pixel_Format
- 3 Examining a Device's Supported Pixel Formats=_ogl_Examining_a_Devices_Supported_Pixel_Formats
- 3 Rendering Context Tasks=_ogl_Rendering_Context_Tasks
- 3 Creating a Rendering Context and Making It Current=_ogl_Creating_a_Rendering_Context_and_Making_It_Current
- 3 Making a Rendering Context Not Current=_ogl_Making_a_Rendering_Context_Not_Current
- 3 Deleting a Rendering Context=_ogl_Deleting_a_Rendering_Context
- 3 Drawing with Double Buffers=_ogl_Drawing_with_Double_Buffers
- 3 Drawing Text in a Double-Buffered OpenGL Window=_ogl_Drawing_Text_in_a_Double_Buffered_OpenGL_Window
- 3 Printing an OpenGL Image=_ogl_Printing_an_OpenGL_Image
- 3 Copying an OpenGL Image to the Clipboard=_ogl_Copying_an_OpenGL_Image_to_the_Clipboard
- 3 Multithread OpenGL Drawing Strategies=_ogl_Multithread_OpenGL_Drawing_Strategies
- 3 Using the Auxiliary Library=_ogl_Using_the_Auxiliary_Library
- 3 Reference for Win 32 Extensions to OpenGL=_ogl_Reference_for_Win_32_Extensions_to_OpenGL
- 3 WGL Functions=_ogl_WGL_Functions
- 3 Win32 Functions=_ogl_Win32_Functions
- 3 Structures=_ogl_Structures
- 2 OpenGL Reference
- 3 ChoosePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_ChoosePixelFormat
- 3 DescribePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_DescribePixelFormat
- 3 GetEnhMetaFilePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetEnhMetaFilePixelFormat
- 3 GetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetPixelFormat
- 3 SetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_SetPixelFormat
- 3 SwapBuffers [New - Windows 95, OEM Service Release 2]=_ogl_SwapBuffers
- 3 wglCreateContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateContext
- 3 wglCreateLayerContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateLayerContext
- 3 wglCopyContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCopyContext
- 3 wglDeleteContext [New - Windows 95, OEM Service Release 2]=_ogl_wglDeleteContext
- 3 wglDescribeLayerPlane [New - Windows 95, OEM Service Release 2]=_ogl_wglDescribeLayerPlane
- 3 wglGetCurrentContext [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentContext
- 3 wglGetCurrentDC [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentDC
- 3 wglGetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglGetLayerPaletteEntries
- 3 wglGetProcAddress [New - Windows 95, OEM Service Release 2]=_ogl_wglGetProcAddress
- 3 wglMakeCurrent [New - Windows 95, OEM Service Release 2]=_ogl_wglMakeCurrent
- 3 wglRealizeLayerPalette [New - Windows 95, OEM Service Release 2]=_ogl_wglRealizeLayerPalette
- 3 wglSetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglSetLayerPaletteEntries
- 3 wglShareLists [New - Windows 95, OEM Service Release 2]=_ogl_wglShareLists
- 3 wglSwapLayerBuffers [New - Windows 95, OEM Service Release 2]=_ogl_wglSwapLayerBuffers
- 3 wglUseFontBitmaps [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontBitmaps
- 3 wglUseFontOutlines [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontOutlines
- 3 GLYPHMETRICSFLOAT [New - Windows 95, OEM Service Release 2]=_ogl_GLYPHMETRICSFLOAT
- 3 LAYERPLANEDESCRIPTOR [New - Windows 95, OEM Service Release 2]=_ogl_LAYERPLANEDESCRIPTOR
- 3 PIXELFORMATDESCRIPTOR [New - Windows 95, OEM Service Release 2]=_ogl_PIXELFORMATDESCRIPTOR
- 3 POINTFLOAT [New - Windows 95, OEM Service Release 2]=_ogl_POINTFLOAT
- 2 Programming Tips
- 3 Programming Tips=_ogl_Programming_Tips
- 3 OpenGL Correctness Tips=_ogl_OpenGL_Correctness_Tips
- 3 OpenGL Performance Tips=_ogl_OpenGL_Performance_Tips
- 2 Attribute Groups
- 3 Attribute Groups=_ogl_Attribute_Groups
- 2 State Variables
- 3 State Variables for Current Values and Associated Data=_ogl_State_Variables_for_Current_Values_and_Associated_Data
- 3 Transformation State Variables=_ogl_Transformation_State_Variables
- 3 Coloring State Variables=_ogl_Coloring_State_Variables
- 3 Lighting State Variables=_ogl_Lighting_State_Variables
- 3 Rasterization State Variables=_ogl_Rasterization_State_Variables
- 3 Texturing State Variables=_ogl_Texturing_State_Variables
- 3 Pixel Operations=_ogl_Pixel_Operations
- 3 Framebuffer Control State Variables=_ogl_Framebuffer_Control_State_Variables
- 3 Pixel State Variables=_ogl_Pixel_State_Variables
- 3 Evaluator State Variables=_ogl_Evaluator_State_Variables
- 3 Hint State Variables=_ogl_Hint_State_Variables
- 3 Implementation-Dependent State Variables=_ogl_Implementation_Dependent_State_Variables
- 3 Implementation-Dependent Pixel-Depth State Variables=_ogl_Implementation_Dependent_Pixel_Depth_State_Variables
- 3 Miscellaneous State Variables=_ogl_Miscellaneous_State_Variables
- 2 Reference
- 3 glAccum [New - Windows 95, OEM Service Release 2]=_ogl_glAccum
- 3 glAddSwapHintRectWIN [New - Windows 95, OEM Service Release 2]=_ogl_glAddSwapHintRectWIN
- 3 glAlphaFunc [New - Windows 95, OEM Service Release 2]=_ogl_glAlphaFunc
- 3 glAreTexturesResident [New - Windows 95, OEM Service Release 2]=_ogl_glAreTexturesResident
- 3 glArrayElement [New - Windows 95, OEM Service Release 2]=_ogl_glArrayElement
- 3 glBegin, glEnd [New - Windows 95, OEM Service Release 2]=_ogl_glBegin
- 3 glBindTexture [New - Windows 95, OEM Service Release 2]=_ogl_glBindTexture
- 3 glBitmap [New - Windows 95, OEM Service Release 2]=_ogl_glBitmap
- 3 glBlendFunc [New - Windows 95, OEM Service Release 2]=_ogl_glBlendFunc
- 3 glCallList [New - Windows 95, OEM Service Release 2]=_ogl_glCallList
- 3 glCallLists [New - Windows 95, OEM Service Release 2]=_ogl_glCallLists
- 3 glClear [New - Windows 95, OEM Service Release 2]=_ogl_glClear
- 3 glClearAccum [New - Windows 95, OEM Service Release 2]=_ogl_glClearAccum
- 3 glClearColor [New - Windows 95, OEM Service Release 2]=_ogl_glClearColor
- 3 glClearDepth [New - Windows 95, OEM Service Release 2]=_ogl_glClearDepth
- 3 glClearIndex [New - Windows 95, OEM Service Release 2]=_ogl_glClearIndex
- 3 glClearStencil [New - Windows 95, OEM Service Release 2]=_ogl_glClearStencil
- 3 glClipPlane [New - Windows 95, OEM Service Release 2]=_ogl_glClipPlane
- 3 glColor [New - Windows 95, OEM Service Release 2]=_ogl_glColor
- 3 glColorMask [New - Windows 95, OEM Service Release 2]=_ogl_glColorMask
- 3 glColorMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glColorMaterial
- 3 glColorPointer [New - Windows 95, OEM Service Release 2]=_ogl_glColorPointer
- 3 glColorTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glColorTableEXT
- 3 glColorSubTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glColorSubTableEXT
- 3 glCopyPixels [New - Windows 95, OEM Service Release 2]=_ogl_glCopyPixels
- 3 glCopyTexImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexImage1D
- 3 glCopyTexImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexImage2D
- 3 glCopyTexSubImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexSubImage1D
- 3 glCopyTexSubImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glCopyTexSubImage2D
- 3 glCullFace [New - Windows 95, OEM Service Release 2]=_ogl_glCullFace
- 3 glDeleteLists [New - Windows 95, OEM Service Release 2]=_ogl_glDeleteLists
- 3 glDeleteTextures [New - Windows 95, OEM Service Release 2]=_ogl_glDeleteTextures
- 3 glDepthFunc [New - Windows 95, OEM Service Release 2]=_ogl_glDepthFunc
- 3 glDepthMask [New - Windows 95, OEM Service Release 2]=_ogl_glDepthMask
- 3 glDepthRange [New - Windows 95, OEM Service Release 2]=_ogl_glDepthRange
- 3 glDrawArrays [New - Windows 95, OEM Service Release 2]=_ogl_glDrawArrays
- 3 glDrawBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glDrawBuffer
- 3 glDrawElements [New - Windows 95, OEM Service Release 2]=_ogl_glDrawElements
- 3 glDrawPixels [New - Windows 95, OEM Service Release 2]=_ogl_glDrawPixels
- 3 glEdgeFlag [New - Windows 95, OEM Service Release 2]=_ogl_glEdgeFlag
- 3 glEdgeFlagPointer [New - Windows 95, OEM Service Release 2]=_ogl_glEdgeFlagPointer
- 3 glEnable, glDisable [New - Windows 95, OEM Service Release 2]=_ogl_glEnable
- 3 glEnableClientState, glDisableClientState [New - Windows 95, OEM Service Release 2]=_ogl_glEnableClientState
- 3 glEvalCoord [New - Windows 95, OEM Service Release 2]=_ogl_glEvalCoord
- 3 glEvalMesh [New - Windows 95, OEM Service Release 2]=_ogl_glEvalMesh
- 3 glEvalPoint [New - Windows 95, OEM Service Release 2]=_ogl_glEvalPoint
- 3 glFeedbackBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glFeedbackBuffer
- 3 glFinish [New - Windows 95, OEM Service Release 2]=_ogl_glFinish
- 3 glFlush [New - Windows 95, OEM Service Release 2]=_ogl_glFlush
- 3 glFog [New - Windows 95, OEM Service Release 2]=_ogl_glFog
- 3 glFrontFace [New - Windows 95, OEM Service Release 2]=_ogl_glFrontFace
- 3 glFrustum [New - Windows 95, OEM Service Release 2]=_ogl_glFrustum
- 3 glGenLists [New - Windows 95, OEM Service Release 2]=_ogl_glGenLists
- 3 glGenTextures [New - Windows 95, OEM Service Release 2]=_ogl_glGenTextures
- 3 glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv [New - Windows 95, OEM Service Release 2]=_ogl_glGet
- 3 glGetClipPlane [New - Windows 95, OEM Service Release 2]=_ogl_glGetClipPlane
- 3 glGetColorTableEXT [New - Windows 95, OEM Service Release 2]=_ogl_glGetColorTableEXT
- 3 glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT [New - Windows 95, OEM Service Release 2]=_ogl_glGetColorTableParameterfvEXT
- 3 glGetError [New - Windows 95, OEM Service Release 2]=_ogl_glGetError
- 3 glGetLight [New - Windows 95, OEM Service Release 2]=_ogl_glGetLight
- 3 glGetMap [New - Windows 95, OEM Service Release 2]=_ogl_glGetMap
- 3 glGetMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glGetMaterial
- 3 glGetPixelMap [New - Windows 95, OEM Service Release 2]=_ogl_glGetPixelMap
- 3 glGetPointerv [New - Windows 95, OEM Service Release 2]=_ogl_glGetPointerv
- 3 glGetPolygonStipple [New - Windows 95, OEM Service Release 2]=_ogl_glGetPolygonStipple
- 3 glGetString [New - Windows 95, OEM Service Release 2]=_ogl_glGetString
- 3 glGetTexEnv [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexEnv
- 3 glGetTexGen [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexGen
- 3 glGetTexImage [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexImage
- 3 glGetTexLevelParameter [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexLevelParameter
- 3 glGetTexParameter [New - Windows 95, OEM Service Release 2]=_ogl_glGetTexParameter
- 3 glHint [New - Windows 95, OEM Service Release 2]=_ogl_glHint
- 3 glIndex [New - Windows 95, OEM Service Release 2]=_ogl_glIndex
- 3 glIndexMask [New - Windows 95, OEM Service Release 2]=_ogl_glIndexMask
- 3 glIndexPointer [New - Windows 95, OEM Service Release 2]=_ogl_glIndexPointer
- 3 glInitNames [New - Windows 95, OEM Service Release 2]=_ogl_glInitNames
- 3 glInterleavedArrays [New - Windows 95, OEM Service Release 2]=_ogl_glInterleavedArrays
- 3 glIsEnabled [New - Windows 95, OEM Service Release 2]=_ogl_glIsEnabled
- 3 glIsList [New - Windows 95, OEM Service Release 2]=_ogl_glIsList
- 3 glIsTexture [New - Windows 95, OEM Service Release 2]=_ogl_glIsTexture
- 3 glLight [New - Windows 95, OEM Service Release 2]=_ogl_glLight
- 3 glLightModel [New - Windows 95, OEM Service Release 2]=_ogl_glLightModel
- 3 glLineStipple [New - Windows 95, OEM Service Release 2]=_ogl_glLineStipple
- 3 glLineWidth [New - Windows 95, OEM Service Release 2]=_ogl_glLineWidth
- 3 glListBase [New - Windows 95, OEM Service Release 2]=_ogl_glListBase
- 3 glLoadIdentity [New - Windows 95, OEM Service Release 2]=_ogl_glLoadIdentity
- 3 glLoadMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glLoadMatrix
- 3 glLoadName [New - Windows 95, OEM Service Release 2]=_ogl_glLoadName
- 3 glLogicOp [New - Windows 95, OEM Service Release 2]=_ogl_glLogicOp
- 3 glMap1 [New - Windows 95, OEM Service Release 2]=_ogl_glMap1
- 3 glMap2 [New - Windows 95, OEM Service Release 2]=_ogl_glMap2
- 3 glMapGrid [New - Windows 95, OEM Service Release 2]=_ogl_glMapGrid
- 3 glMaterial [New - Windows 95, OEM Service Release 2]=_ogl_glMaterial
- 3 glMatrixMode [New - Windows 95, OEM Service Release 2]=_ogl_glMatrixMode
- 3 glMultMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glMultMatrix
- 3 glNewList, glEndList [New - Windows 95, OEM Service Release 2]=_ogl_glNewList
- 3 glNormal [New - Windows 95, OEM Service Release 2]=_ogl_glNormal
- 3 glNormalPointer [New - Windows 95, OEM Service Release 2]=_ogl_glNormalPointer
- 3 glOrtho [New - Windows 95, OEM Service Release 2]=_ogl_glOrtho
- 3 glPassThrough [New - Windows 95, OEM Service Release 2]=_ogl_glPassThrough
- 3 glPixelMap [New - Windows 95, OEM Service Release 2]=_ogl_glPixelMap
- 3 glPixelStore [New - Windows 95, OEM Service Release 2]=_ogl_glPixelStore
- 3 glPixelTransfer [New - Windows 95, OEM Service Release 2]=_ogl_glPixelTransfer
- 3 glPixelZoom [New - Windows 95, OEM Service Release 2]=_ogl_glPixelZoom
- 3 glPointSize [New - Windows 95, OEM Service Release 2]=_ogl_glPointSize
- 3 glPolygonMode [New - Windows 95, OEM Service Release 2]=_ogl_glPolygonMode
- 3 glPolygonStipple [New - Windows 95, OEM Service Release 2]=_ogl_glPolygonStipple
- 3 glPrioritizeTextures [New - Windows 95, OEM Service Release 2]=_ogl_glPrioritizeTextures
- 3 glPushAttrib, glPopAttrib [New - Windows 95, OEM Service Release 2]=_ogl_glPushAttrib
- 3 glPushClientAttrib, glPopClientAttrib [New - Windows 95, OEM Service Release 2]=_ogl_glPushClientAttrib
- 3 glPushMatrix, glPopMatrix [New - Windows 95, OEM Service Release 2]=_ogl_glPushMatrix
- 3 glPushName, glPopName [New - Windows 95, OEM Service Release 2]=_ogl_glPushName
- 3 glRasterPos [New - Windows 95, OEM Service Release 2]=_ogl_glRasterPos
- 3 glReadBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glReadBuffer
- 3 glReadPixels [New - Windows 95, OEM Service Release 2]=_ogl_glReadPixels
- 3 glRect [New - Windows 95, OEM Service Release 2]=_ogl_glRect
- 3 glRenderMode [New - Windows 95, OEM Service Release 2]=_ogl_glRenderMode
- 3 glRotate [New - Windows 95, OEM Service Release 2]=_ogl_glRotate
- 3 glScale [New - Windows 95, OEM Service Release 2]=_ogl_glScale
- 3 glScissor [New - Windows 95, OEM Service Release 2]=_ogl_glScissor
- 3 glSelectBuffer [New - Windows 95, OEM Service Release 2]=_ogl_glSelectBuffer
- 3 glShadeModel [New - Windows 95, OEM Service Release 2]=_ogl_glShadeModel
- 3 glStencilFunc [New - Windows 95, OEM Service Release 2]=_ogl_glStencilFunc
- 3 glStencilMask [New - Windows 95, OEM Service Release 2]=_ogl_glStencilMask
- 3 glStencilOp [New - Windows 95, OEM Service Release 2]=_ogl_glStencilOp
- 3 glTexCoord [New - Windows 95, OEM Service Release 2]=_ogl_glTexCoord
- 3 glTexCoordPointer [New - Windows 95, OEM Service Release 2]=_ogl_glTexCoordPointer
- 3 glTexEnv [New - Windows 95, OEM Service Release 2]=_ogl_glTexEnv
- 3 glTexGen [New - Windows 95, OEM Service Release 2]=_ogl_glTexGen
- 3 glTexImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glTexImage1D
- 3 glTexImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glTexImage2D
- 3 glTexParameter [New - Windows 95, OEM Service Release 2]=_ogl_glTexParameter
- 3 glTexSubImage1D [New - Windows 95, OEM Service Release 2]=_ogl_glTexSubImage1D
- 3 glTexSubImage2D [New - Windows 95, OEM Service Release 2]=_ogl_glTexSubImage2D
- 3 glTranslate [New - Windows 95, OEM Service Release 2]=_ogl_glTranslate
- 3 glVertex [New - Windows 95, OEM Service Release 2]=_ogl_glVertex
- 3 glVertexPointer [New - Windows 95, OEM Service Release 2]=_ogl_glVertexPointer
- 3 glViewport [New - Windows 95, OEM Service Release 2]=_ogl_glViewport
- 3 gluBeginCurve, gluEndCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginCurve
- 3 gluBeginPolygon, gluEndPolygon [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginPolygon
- 3 gluBeginSurface, gluEndSurface [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginSurface
- 3 gluBeginTrim, gluEndTrim [New - Windows 95, OEM Service Release 2]=_ogl_gluBeginTrim
- 3 gluBuild1DMipmaps [New - Windows 95, OEM Service Release 2]=_ogl_gluBuild1DMipmaps
- 3 gluBuild2DMipmaps [New - Windows 95, OEM Service Release 2]=_ogl_gluBuild2DMipmaps
- 3 gluCylinder [New - Windows 95, OEM Service Release 2]=_ogl_gluCylinder
- 3 gluDeleteNurbsRenderer [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteNurbsRenderer
- 3 gluDeleteQuadric [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteQuadric
- 3 gluDeleteTess [New - Windows 95, OEM Service Release 2]=_ogl_gluDeleteTess
- 3 gluDisk [New - Windows 95, OEM Service Release 2]=_ogl_gluDisk
- 3 gluErrorString [New - Windows 95, OEM Service Release 2]=_ogl_gluErrorString
- 3 gluGetNurbsProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluGetNurbsProperty
- 3 gluGetString [New - Windows 95, OEM Service Release 2]=_ogl_gluGetString
- 3 gluGetTessProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluGetTessProperty
- 3 gluLoadSamplingMatrices [New - Windows 95, OEM Service Release 2]=_ogl_gluLoadSamplingMatrices
- 3 gluLookAt [New - Windows 95, OEM Service Release 2]=_ogl_gluLookAt
- 3 gluNewNurbsRenderer [New - Windows 95, OEM Service Release 2]=_ogl_gluNewNurbsRenderer
- 3 gluNewQuadric [New - Windows 95, OEM Service Release 2]=_ogl_gluNewQuadric
- 3 gluNewTess [New - Windows 95, OEM Service Release 2]=_ogl_gluNewTess
- 3 gluNextContour [New - Windows 95, OEM Service Release 2]=_ogl_gluNextContour
- 3 gluNurbsCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsCallback
- 3 gluNurbsCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsCurve
- 3 gluNurbsProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsProperty
- 3 gluNurbsSurface [New - Windows 95, OEM Service Release 2]=_ogl_gluNurbsSurface
- 3 gluOrtho2D [New - Windows 95, OEM Service Release 2]=_ogl_gluOrtho2D
- 3 gluPartialDisk [New - Windows 95, OEM Service Release 2]=_ogl_gluPartialDisk
- 3 gluPerspective [New - Windows 95, OEM Service Release 2]=_ogl_gluPerspective
- 3 gluPickMatrix [New - Windows 95, OEM Service Release 2]=_ogl_gluPickMatrix
- 3 gluProject [New - Windows 95, OEM Service Release 2]=_ogl_gluProject
- 3 gluPwlCurve [New - Windows 95, OEM Service Release 2]=_ogl_gluPwlCurve
- 3 gluQuadricCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricCallback
- 3 gluQuadricDrawStyle [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricDrawStyle
- 3 gluQuadricNormals [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricNormals
- 3 gluQuadricOrientation [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricOrientation
- 3 gluQuadricTexture [New - Windows 95, OEM Service Release 2]=_ogl_gluQuadricTexture
- 3 gluScaleImage [New - Windows 95, OEM Service Release 2]=_ogl_gluScaleImage
- 3 gluSphere [New - Windows 95, OEM Service Release 2]=_ogl_gluSphere
- 3 gluTessBeginContour, gluTessEndContour [New - Windows 95, OEM Service Release 2]=_ogl_gluTessBeginContour
- 3 gluTessBeginPolygon, gluTessEndPolygon [New - Windows 95, OEM Service Release 2]=_ogl_gluTessBeginPolygon
- 3 gluTessCallback [New - Windows 95, OEM Service Release 2]=_ogl_gluTessCallback
- 3 gluTessNormal [New - Windows 95, OEM Service Release 2]=_ogl_gluTessNormal
- 3 gluTessProperty [New - Windows 95, OEM Service Release 2]=_ogl_gluTessProperty
- 3 gluTessVertex [New - Windows 95, OEM Service Release 2]=_ogl_gluTessVertex
- 3 gluUnProject [New - Windows 95, OEM Service Release 2]=_ogl_gluUnProject
- 2 Porting to OpenGL for Windows NT and Windows 95
- 3 Introduction to Porting to OpenGL for Windows NT and Windows 95=_ogl_Introduction_to_Porting_to_OpenGL_for_Windows_NT_and_Windows_95
- 3 Porting X Window System Applications=_ogl_Porting_X_Window_System_Applications
- 3 Translating the GLX library=_ogl_Translating_the_GLX_library
- 3 Porting Device Contexts and Pixel Formats=_ogl_Porting_Device_Contexts_and_Pixel_Formats
- 3 GLX Pixel Format Code Sample=_ogl_GLX_Pixel_Format_Code_Sample
- 3 Win32 Pixel Format Code Sample=_ogl_Win32_Pixel_Format_Code_Sample
- 3 Porting Rendering Contexts=_ogl_Porting_Rendering_Contexts
- 3 GLX Rendering Context Code Sample=_ogl_GLX_Rendering_Context_Code_Sample
- 3 Win32 Rendering Context Code Sample=_ogl_Win32_Rendering_Context_Code_Sample
- 3 Porting GLX Pixmap Code=_ogl_Porting_GLX_Pixmap_Code
- 3 Porting Other GLX Code=_ogl_Porting_Other_GLX_Code
- 3 A Porting Sample=_ogl_A_Porting_Sample
- 3 An X Window System OpenGL Program=_ogl_An_X_Window_System_OpenGL_Program
- 3 The Program Ported to Win32=_ogl_The_Program_Ported_to_Win32
- 3 Porting Applications from IRIS GL=_ogl_Porting_Applications_from_IRIS_GL
- 3 Special IRIS GL Porting Issues=_ogl_Special_IRIS_GL_Porting_Issues
- 3 Porting greset=_ogl_Porting_greset
- 3 Porting IRIS GL "Get" Functions=_ogl_Porting_IRIS_GL_Get_Functions
- 3 Porting Code that Requires a Current Graphics Position=_ogl_Porting_Code_that_Requires_a_Current_Graphics_Position
- 3 Porting Screen and Buffer Clearing Commands=_ogl_Porting_Screen_and_Buffer_Clearing_Commands
- 3 Porting Matrix and Transformation Functions=_ogl_Porting_Matrix_and_Transformation_Functions
- 3 Porting MSINGLE Mode Code=_ogl_Porting_MSINGLE_Mode_Code
- 3 Porting Functions that Get Matrices and Transformations=_ogl_Porting_Functions_that_Get_Matrices_and_Transformations
- 3 Porting Viewports, Screenmasks, and Scrboxes=_ogl_Porting_Viewports_Screenmasks_and_Scrboxes
- 3 Porting Clipping Planes=_ogl_Porting_Clipping_Planes
- 3 Porting Drawing Functions=_ogl_Porting_Drawing_Functions
- 3 The IRIS GL Sphere Library=_ogl_The_IRIS_GL_Sphere_Library
- 3 Porting v Functions=_ogl_Porting_v_Functions
- 3 Porting bgn/end Commands=_ogl_Porting_bgn_end_Commands
- 3 Porting Points=_ogl_Porting_Points
- 3 Porting Lines=_ogl_Porting_Lines
- 3 Porting Polygons and Quadrilaterals=_ogl_Porting_Polygons_and_Quadrilaterals
- 3 Porting Triangles=_ogl_Porting_Triangles
- 3 Porting Arcs and Circles=_ogl_Porting_Arcs_and_Circles
- 3 Porting Spheres=_ogl_Porting_Spheres
- 3 Porting Color, Shading, and Writemask Code=_ogl_Porting_Color_Shading_and_Writemask_Code
- 3 Porting Color Calls=_ogl_Porting_Color_Calls
- 3 Porting Shading Models=_ogl_Porting_Shading_Models
- 3 Porting Pixel Operations=_ogl_Porting_Pixel_Operations
- 3 Porting Depth Cueing and Fog Commands=_ogl_Porting_Depth_Cueing_and_Fog_Commands
- 3 Porting Curve and Surface Functions=_ogl_Porting_Curve_and_Surface_Functions
- 3 Porting NURBS Objects=_ogl_Porting_NURBS_Objects
- 3 Porting NURBS Curves=_ogl_Porting_NURBS_Curves
- 3 Porting Trimming Curves=_ogl_Porting_Trimming_Curves
- 3 Porting NURBS Surfaces=_ogl_Porting_NURBS_Surfaces
- 3 Porting Antialiasing Functions=_ogl_Porting_Antialiasing_Functions
- 3 Porting Blending Code=_ogl_Porting_Blending_Code
- 3 Porting afunction Test Functions=_ogl_Porting_afunction_Test_Functions
- 3 Using Antialiasing Functions=_ogl_Using_Antialiasing_Functions
- 3 Porting Accumulation Buffer Calls=_ogl_Porting_Accumulation_Buffer_Calls
- 3 Porting Stencil Plane Calls=_ogl_Porting_Stencil_Plane_Calls
- 3 Porting Display Lists=_ogl_Porting_Display_Lists
- 3 Porting the bbox2 Function=_ogl_Porting_the_bbox2_Function
- 3 Porting Edited Display Lists=_ogl_Porting_Edited_Display_Lists
- 3 A Sample Port of a Display List=_ogl_A_Sample_Port_of_a_Display_List
- 3 Porting Defs, Binds, and Sets=_ogl_Porting_Defs_Binds_and_Sets
- 3 Porting Lighting and Materials Functions=_ogl_Porting_Lighting_and_Materials_Functions
- 3 Porting Texture Functions=_ogl_Porting_Texture_Functions
- 3 Translating tevdef=_ogl_Translating_tevdef
- 3 Translating texdef=_ogl_Translating_texdef
- 3 Translating texgen=_ogl_Translating_texgen
- 3 Porting Picking Functions=_ogl_Porting_Picking_Functions
- 3 Porting Feedback Functions=_ogl_Porting_Feedback_Functions
- 2 OpenGL Functions and Their IRIS GL Equivalents
- 3 OpenGL Functions and Their IRIS GL Equivalents=_ogl_OpenGL_Functions_and_Their_IRIS_GL_Equivalents
- 2 IRIS GL and OpenGL Differences
- 3 IRIS GL and OpenGL Differences=_ogl_IRIS_GL_and_OpenGL_Differences
- 2 Open GL Glossary
- 3 A=_ogl_A
- 3 B=_ogl_B
- 3 C=_ogl_C
- 3 D=_ogl_D
- 3 E=_ogl_E
- 3 F=_ogl_F
- 3 G=_ogl_G
- 3 H=_ogl_H
- 3 I=_ogl_I
- 3 JK=_ogl_JK
- 3 L=_ogl_L
- 3 M=_ogl_M
- 3 N=_ogl_N
- 3 O=_ogl_O
- 3 P=_ogl_P
- 3 Q=_ogl_Q
- 3 R=_ogl_R
- 3 S=_ogl_S
- 3 T=_ogl_T
- 3 U V=_ogl_U_V
- 3 W=_ogl_W
- 3 X Y Z=_ogl_X_Y_Z
- 2 aboutapx
- 3 About OpenGL=_ogl_About_OpenGL
-